Sunday, April 20, 2014

Tips: Placeholder Graphics

If you want to speed up development, ignore graphics. In the early stages, you can draw boxes instead to get the idea of relative sprite sizes. Once you develop more of the mechanics, you can start using low quality images. Only after the game is good to go should you start working on that sweet game art.

The purpose of this is so that if you happen to hit a road block, whether some game mechanic isn't good, or you want to change the dimensions of some stuff, you don't have to redo any art, because hopefully, you haven't created any of that yet. It's a lot easier to replace a box than it is to replace a drawing.

It will look bland, but just use your imagination. You gotta visualize the final product.

1 comment:

  1. Wow ! This was really helpful, specially when you are not the best artist !

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