I originally wasn't intending on joining and Ludum Dare competitions since I've lost interest in them, but for some reason, I really want to join this one. Unfortunately, I'm just starting right now, and there's only 9 hours left. Oh well, if I make it, I make it.
I've thought up an idea very quickly, and started scratching down code structuring on paper. I'll update this post as I get more finished.
Technical stuff:
Language - Java
Framework - LibGDX
Theme is Beneath the Surface.
UPDATE:
Oh noes 6 hours left. Why am I wasting time posting blogs though? Anyway, I actually got some amount of work done. All the game mechanics seem to be in order. Time to make some damn levels.
UPDATE2:
2.5 hours left. I made a few levels. I guess the only thing left is to see how many more levels I can make before time up. Also I forgot music and sfx.
UPDATE3:
Meh, I really needed more time, but I'm happy with what got done.
Links here:
http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=37077
Sup man!
ReplyDeleteFirst of all: Great Job! I love the simplicity of the gameplay and those old gameboy graphics =D
And now the question: what version of LibGDX did you use?
Keep working hard!
I don't really know. It was the nightly from a couple months ago I think.
DeleteDo you have any tutorials on game development.. I really need that.. I know basics of development of games using java but really want to learn libgdx for it's multiplatform support..
ReplyDelete